Binaries is a special section of Atmosfera Magazine dedicated to professionals of the Lighting Community.
An online consultation and participation space with the aim of questioning creatives, designers and lighting experts about the future of the Industry.
We inspire this by sharing insights, materials and vertical tools useful for investigating specific aspects of our work, to imagine and design what is yet to come.

LUMEN / Community Talks
Four thematic talks featuring industry professionals, researchers, and creatives will lead the discussion on how AI and digital technologies are reshaping the way we conceive lighting paradigms, particularly in the realm of creativity, design and architectural planning. An open debate on the present and future, addressing ethics, research, and raising new questions about the possible scenarios ahead.
Enjoy the experience, watch now the talks recordings.
BY TRIAL AND ERROR
RICCARDO FRANCO LOIRI
VISUAL ARTIST @ HIGH FILES
Artificial intelligence is redefining art, multimedia products and creative processes.In this transition, it is crucial to address model biases and potential errors, the author’s maieutic role, and the political dimension of AI-generated art—key to becoming informed designers and users.
DIGITAL ARCHITECTURES FOR POSTHUMAN USERS
MARCO FRASCAROLO
LIGHTING DESIGNER.
FOUNDER @ FABERTECHNICA.
LIGHTING DESIGN MASTER’S PROGRAM COORDINATOR @ SAPIENZA UNIVERSITY
KAMILIA KARD
ARTIST AND SCHOLAR
MARIA CHIARA LIGUORI
RESEARCHER IN DIGITAL HUMANITIES AND VIRTUAL HERITAGE @ CINECA
From light in virtual reality to environments in the multiverse, the way we design and inhabit virtual spaces is becoming increasingly important. Creating welcoming ecosystems for ourselves and our digital twins means balancing aesthetics, functionality, and well-being—rethinking the relationship between body, technology, and environment.
WHO’S AFRAID OF AI?
FRANCESCO D’ISA
ARTIST & PHILOSOPHER
MATTEO SUBET
DESIGN RESEARCHER FOR SUPSI @ MAIND, PHD @ ELISAVA
ANTONELLA AUTUORI
DESIGN RESEARCHER FOR SUPSI@ MAIND, PHD @ RMIT
AI is not just a mimic of human style, it’s a tool capable of generating radically new aesthetics, alien to our sensibility. Exploring these territories means rethinking creativity, authorship, and ethics, questioning how artificial intelligence can redefine our relationship with art and imagination.
LIGHTING PERSPECTIVES
ARISTIDE STUCCHI
PRESIDENT @ A.A.G. STUCCHI
TEO SANDIGLIANO
DESIGNER & CURATOR @ ATMOSFERA MAG
LAURA BELLIA
FULL PROFESSOR AND LECTURER IN LIGHTING TECHNOLOGY @ UNIVERSITY OF NAPLES.
PRESIDENT @ AIDI
CARLO COMANDINI
PRESIDENT @ ASSIL
CEO @ VOSSLOH-SCHWABE ITALIA S.P.A.
MARCO FRASCAROLO
LIGHTING DESIGNER.
FOUNDER @ FABERTECHNICA.
LIGHTING DESIGN MASTER’S PROGRAM COORDINATOR @ SAPIENZA UNIVERSITY
From integration with smart systems to the creation of adaptive environments, lighting is evolving toward increasingly dynamic and interactive scenarios. This transformation brings new challenges: sustainability, its impact on human well-being and the ethical implications of technologies that shape our perception and biological rhythms.
A chance to reflect on how to design the light of the future with awareness and responsibility.

LUMEN / Workshop: Kinetic Lights
How can the movement of the body be transformed into a visual and sonic landscape, in real time? How can AI, motion tracking, sound, and kinetic lighting be brought into dialogue?
This workshop, led by Nima Gazestani and Jack Sapienza, offers performers, artists, and designers the opportunity to explore the languages of contemporary art through advanced digital tools.
AI, interactive lighting, and sound design: over the course of two hours, participants will be introduced to an integrated system that brings together Touch Designer, Max MSP, Kinect, Stable Diffusion, Remote Light Control via DMX.
Thanks to this setup, it becomes possible to observe how every movement influences visuals, sound, and lighting in real time — creating a constantly evolving environment: a truly sensitive organism, where the person becomes an active part of the visual and sonic narrative.